v8 14.1.146 (node 25.0.0)
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v8-locker.h
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1// Copyright 2021 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef INCLUDE_V8_LOCKER_H_
6#define INCLUDE_V8_LOCKER_H_
7
8#include "v8config.h" // NOLINT(build/include_directory)
9
10namespace v8 {
11
12namespace internal {
13class Isolate;
14} // namespace internal
15
16class Isolate;
17
18/**
19 * Multiple threads in V8 are allowed, but only one thread at a time is allowed
20 * to use any given V8 isolate, see the comments in the Isolate class. The
21 * definition of 'using a V8 isolate' includes accessing handles or holding onto
22 * object pointers obtained from V8 handles while in the particular V8 isolate.
23 * It is up to the user of V8 to ensure, perhaps with locking, that this
24 * constraint is not violated. In addition to any other synchronization
25 * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
26 * used to signal thread switches to V8.
27 *
28 * v8::Locker is a scoped lock object. While it's active, i.e. between its
29 * construction and destruction, the current thread is allowed to use the locked
30 * isolate. V8 guarantees that an isolate can be locked by at most one thread at
31 * any time. In other words, the scope of a v8::Locker is a critical section.
32 *
33 * Sample usage:
34 * \code
35 * ...
36 * {
37 * v8::Locker locker(isolate);
38 * v8::Isolate::Scope isolate_scope(isolate);
39 * ...
40 * // Code using V8 and isolate goes here.
41 * ...
42 * } // Destructor called here
43 * \endcode
44 *
45 * If you wish to stop using V8 in a thread A you can do this either by
46 * destroying the v8::Locker object as above or by constructing a v8::Unlocker
47 * object:
48 *
49 * \code
50 * {
51 * isolate->Exit();
52 * v8::Unlocker unlocker(isolate);
53 * ...
54 * // Code not using V8 goes here while V8 can run in another thread.
55 * ...
56 * } // Destructor called here.
57 * isolate->Enter();
58 * \endcode
59 *
60 * The Unlocker object is intended for use in a long-running callback from V8,
61 * where you want to release the V8 lock for other threads to use.
62 *
63 * The v8::Locker is a recursive lock, i.e. you can lock more than once in a
64 * given thread. This can be useful if you have code that can be called either
65 * from code that holds the lock or from code that does not. The Unlocker is
66 * not recursive so you can not have several Unlockers on the stack at once, and
67 * you cannot use an Unlocker in a thread that is not inside a Locker's scope.
68 *
69 * An unlocker will unlock several lockers if it has to and reinstate the
70 * correct depth of locking on its destruction, e.g.:
71 *
72 * \code
73 * // V8 not locked.
74 * {
75 * v8::Locker locker(isolate);
76 * Isolate::Scope isolate_scope(isolate);
77 * // V8 locked.
78 * {
79 * v8::Locker another_locker(isolate);
80 * // V8 still locked (2 levels).
81 * {
82 * isolate->Exit();
83 * v8::Unlocker unlocker(isolate);
84 * // V8 not locked.
85 * }
86 * isolate->Enter();
87 * // V8 locked again (2 levels).
88 * }
89 * // V8 still locked (1 level).
90 * }
91 * // V8 Now no longer locked.
92 * \endcode
93 */
95 public:
96 /**
97 * Initialize Unlocker for a given Isolate.
98 */
99 V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
100
102
103 private:
104 void Initialize(Isolate* isolate);
105
106 internal::Isolate* isolate_;
107};
108
110 public:
111 /**
112 * Initialize Locker for a given Isolate.
113 */
114 V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
115
117
118 /**
119 * Returns whether or not the locker for a given isolate, is locked by the
120 * current thread.
121 */
122 static bool IsLocked(Isolate* isolate);
123
124 // Disallow copying and assigning.
125 Locker(const Locker&) = delete;
126 void operator=(const Locker&) = delete;
127
128 private:
129 void Initialize(Isolate* isolate);
130
131 bool has_lock_;
132 bool top_level_;
133 internal::Isolate* isolate_;
134};
135
136} // namespace v8
137
138#endif // INCLUDE_V8_LOCKER_H_
static bool IsLocked(Isolate *isolate)
Locker(const Locker &)=delete
void operator=(const Locker &)=delete
V8_INLINE Locker(Isolate *isolate)
Definition v8-locker.h:114
V8_INLINE Unlocker(Isolate *isolate)
Definition v8-locker.h:99
#define V8_EXPORT
Definition v8config.h:860
#define V8_INLINE
Definition v8config.h:513