v8
3.14.5 (node 0.10.48)
V8 is Google's open source JavaScript engine
|
#include <v8.h>
Static Public Member Functions | |
static V8EXPORT Local< Object > | New () |
static Object * | Cast (Value *obj) |
Call an Object as a constructor if a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method. Note: This method behaves like the Function::NewInstance method.
Call an Object as a function if a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method.
Clone this object with a fast but shallow copy. Values will point to the same values as the original object.
V8EXPORT bool Delete | ( | uint32_t | index | ) |
V8EXPORT Local<Object> FindInstanceInPrototypeChain | ( | Handle< FunctionTemplate > | tmpl | ) |
Finds an instance of the given function template in the prototype chain.
V8EXPORT bool ForceSet | ( | Handle< Value > | key, |
Handle< Value > | value, | ||
PropertyAttribute | attribs = None |
||
) |
Returns the function invoked as a constructor for this object. May be the null value.
Returns the name of the function invoked as a constructor for this object.
V8EXPORT int GetIdentityHash | ( | ) |
Returns the identity hash for this object. The current implementation uses a hidden property on the object to store the identity hash.
The return value will never be 0. Also, it is not guaranteed to be unique.
V8EXPORT void* GetIndexedPropertiesExternalArrayData | ( | ) |
V8EXPORT int GetIndexedPropertiesExternalArrayDataLength | ( | ) |
V8EXPORT ExternalArrayType GetIndexedPropertiesExternalArrayDataType | ( | ) |
V8EXPORT uint8_t* GetIndexedPropertiesPixelData | ( | ) |
V8EXPORT int GetIndexedPropertiesPixelDataLength | ( | ) |
Gets the value in an internal field.
Definition at line 4355 of file v8.h.
References Handle< T >::IsEmpty(), and V8::Local.
This function has the same functionality as GetPropertyNames but the returned array doesn't contain the names of properties from prototype objects.
|
inline |
Gets a native pointer from an internal field.
Definition at line 4398 of file v8.h.
References Internals::GetExternalPointer(), Internals::GetInstanceType(), v8::internal::kApiPointerSize, Internals::kJSObjectHeaderSize, Internals::kJSObjectType, and Internals::ReadField().
V8EXPORT PropertyAttribute GetPropertyAttributes | ( | Handle< Value > | key | ) |
Gets the property attributes of a property which can be None or any combination of ReadOnly, DontEnum and DontDelete. Returns None when the property doesn't exist.
Returns an array containing the names of the enumerable properties of this object, including properties from prototype objects. The array returned by this method contains the same values as would be enumerated by a for-in statement over this object.
Get the prototype object. This does not skip objects marked to be skipped by proto and it does not consult the security handler.
If result.IsEmpty() no real property was located on the object or in the prototype chain. This means interceptors in the prototype chain are not called.
If result.IsEmpty() no real property was located in the prototype chain. This means interceptors in the prototype chain are not called.
V8EXPORT bool Has | ( | uint32_t | index | ) |
V8EXPORT bool HasIndexedLookupInterceptor | ( | ) |
Tests for an index lookup interceptor.
V8EXPORT bool HasIndexedPropertiesInExternalArrayData | ( | ) |
V8EXPORT bool HasIndexedPropertiesInPixelData | ( | ) |
V8EXPORT bool HasNamedLookupInterceptor | ( | ) |
Tests for a named lookup interceptor.
V8EXPORT bool HasRealIndexedProperty | ( | uint32_t | index | ) |
V8EXPORT bool IsCallable | ( | ) |
Checks whether a callback is set by the ObjectTemplate::SetCallAsFunctionHandler method. When an Object is callable this method returns true.
V8EXPORT bool IsDirty | ( | ) |
Returns true if this is an instance of an api function (one created from a function created from a function template) and has been modified since it was created. Note that this method is conservative and may return true for objects that haven't actually been modified.
Call builtin Object.prototype.toString on this object. This is different from Value::ToString() that may call user-defined toString function. This one does not.
V8EXPORT bool SetAccessor | ( | Handle< String > | name, |
AccessorGetter | getter, | ||
AccessorSetter | setter = 0 , |
||
Handle< Value > | data = Handle< Value >() , |
||
AccessControl | settings = DEFAULT , |
||
PropertyAttribute | attribute = None |
||
) |
V8EXPORT void SetIndexedPropertiesToExternalArrayData | ( | void * | data, |
ExternalArrayType | array_type, | ||
int | number_of_elements | ||
) |
Set the backing store of the indexed properties to be managed by the embedding layer. Access to the indexed properties will follow the rules spelled out for the CanvasArray subtypes in the WebGL specification. Note: The embedding program still owns the data and needs to ensure that the backing store is preserved while V8 has a reference.
V8EXPORT void SetIndexedPropertiesToPixelData | ( | uint8_t * | data, |
int | length | ||
) |
Set the backing store of the indexed properties to be managed by the embedding layer. Access to the indexed properties will follow the rules spelled out in CanvasPixelArray. Note: The embedding program still owns the data and needs to ensure that the backing store is preserved while V8 has a reference.
Sets the value in an internal field.
V8EXPORT void SetPointerInInternalField | ( | int | index, |
void * | value | ||
) |
Sets a native pointer in an internal field.
Set the prototype object. This does not skip objects marked to be skipped by proto and it does not consult the security handler.
V8EXPORT void TurnOnAccessCheck | ( | ) |
Turns on access check on the object if the object is an instance of a template that has access check callbacks. If an object has no access check info, the object cannot be accessed by anyone.