v8
3.14.5 (node 0.10.48)
V8 is Google's open source JavaScript engine
v8-preparser.h
Go to the documentation of this file.
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
ifndef
PREPARSER_H
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#
define
PREPARSER_H
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#
include
"v8stdint.h"
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#
ifdef
_WIN32
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// Setup for Windows DLL export/import. When building the V8 DLL the
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// BUILDING_V8_SHARED needs to be defined. When building a program which uses
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// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
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// static library or building a program which uses the V8 static library neither
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// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
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#
if
defined
(
BUILDING_V8_SHARED
)
&&
defined
(
USING_V8_SHARED
)
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#
error
both
BUILDING_V8_SHARED
and
USING_V8_SHARED
are
set
-
please
check
the
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build
configuration
to
ensure
that
at
most
one
of
these
is
set
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#
endif
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#
ifdef
BUILDING_V8_SHARED
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#
define
V8EXPORT
__declspec
(
dllexport
)
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#
elif
USING_V8_SHARED
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#
define
V8EXPORT
__declspec
(
dllimport
)
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#
else
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#
define
V8EXPORT
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#
endif
// BUILDING_V8_SHARED
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#
else
// _WIN32
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// Setup for Linux shared library export. There is no need to distinguish
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// between building or using the V8 shared library, but we should not
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// export symbols when we are building a static library.
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#
if
defined
(
__GNUC__
)
&&
(
(
__GNUC__
>=
4
)
||
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(
__GNUC__
==
3
&&
__GNUC_MINOR__
>=
3
)
)
&&
defined
(
V8_SHARED
)
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#
define
V8EXPORT
__attribute__
(
(
visibility
(
"default"
)
)
)
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#
else
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#
define
V8EXPORT
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#
endif
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#
endif
// _WIN32
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namespace
v8
{
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// The result of preparsing is either a stack overflow error, or an opaque
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// blob of data that can be passed back into the parser.
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class
V8EXPORT
PreParserData
{
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public
:
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PreParserData
(size_t size,
const
uint8_t* data)
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: data_(data), size_(size) { }
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// Create a PreParserData value where stack_overflow reports true.
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static
PreParserData
StackOverflow
() {
return
PreParserData
(
0
,
NULL
)
; }
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// Whether the pre-parser stopped due to a stack overflow.
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// If this is the case, size() and data() should not be used.
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bool
stack_overflow
() {
return
size_ == 0u; }
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// The size of the data in bytes.
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size_t
size
()
const
{
return
size_; }
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// Pointer to the data.
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const
uint8_t*
data
()
const
{
return
data_; }
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private
:
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const
uint8_t*
const
data_;
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const
size_t size_;
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};
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// Interface for a stream of Unicode characters.
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class
V8EXPORT
UnicodeInputStream
{
// NOLINT - Thinks V8EXPORT is class name.
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public
:
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virtual
~
UnicodeInputStream
();
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// Returns the next Unicode code-point in the input, or a negative value when
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// there is no more input in the stream.
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virtual
int32_t
Next
() = 0;
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};
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// Preparse a JavaScript program. The source code is provided as a
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// UnicodeInputStream. The max_stack_size limits the amount of stack
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// space that the preparser is allowed to use. If the preparser uses
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// more stack space than the limit provided, the result's stack_overflow()
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// method will return true. Otherwise the result contains preparser
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// data that can be used by the V8 parser to speed up parsing.
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PreParserData
V8EXPORT
Preparse
(
UnicodeInputStream
* input,
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size_t max_stack_size);
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}
// namespace v8.
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#
endif
// PREPARSER_H
include
v8-preparser.h
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